Designing Games for Everyone

A friend explained to me that in Habitica it was really important to him to not waste mana destroying a ‘boss’ but to do it perfectly so that the amount of mana expended is exactly equal to the amount of mana needed. I found this a bit mystifying. First, because we get more mana every…

Fear Takes a Sunlit Beach Vacation with Amelia’s Friends

I’ve finally been given the go-ahead by Steve to tell you about our newest project (just published). It is a Call of Cthulhu RPG adventure called Amelia’s Friends published through DrivethruRPG’s Miskatonic Repository. Set on a mysterious South Pacific island, the adventure includes two maps, several handouts, pregenerated characters and an outline for a side…

Steve Jackson Games Kickstarter

Steve Jackson Games started their Pyramid Schemes Kickstarter this morning and it has already blown through its base and is now into stretch goal territory. The Kickstarter is for 3 brand new issues of Pyramid Magazine. One of our articles has a featured place on one of their graphics. Here is their description of the…

Writing for RPGs

Whenever I worry about how difficult it is to get published Steve points out that we have not found it difficult in gaming. That’s true. We haven’t done a lot and mostly it’s Steve’s passion, but we have found it easier there. Significantly, every single thing we’ve sent out for publication in gaming has been…